
I have been out shopping in Stockholm on a English shop and had to buy PG Tips to myself and to a one of my english friends. It's really one of the best tea that I have tried, and I have tried much tea in my days.
I found more to buy also... wasn't just there for the tea he he
I was in the old part of the town and found some movies on DVD that I wanted. Terror on Elm Street the complete box and the Firefly box.
ops.. time to skip this.. no more break.. cya later *waves*
- Mood:
busy
The corse it's really interesting and it's useful information that we getting for my future work. I have mon-wed when I'm going to be here. Then I will working night at thu but then I having 5 days off.. I'm still in chock for this long time off... But maybe I will come up with something to do to make my time to go...
I'm thinking of taking a walk in the old part of stockholm after this course today. I dunno, just want to do something...
Anyway time to listen to what the ppl that trying to teach me this... he he
Cya o/
- Mood:
energetic
- Mood:
happy

The game
Read Comments
There is a offline game now... A Eve-Offline.. lol
And it's really something fun to do for all eve fanatics out there that can't get on eve or test server.
It's small, simple.. And no download needed...
Try it and just enjoy it :D
- Mood:
amused
Did crash my pc today...
12/6/2007
ALERT: READ THIS IF YOU INSTALLED TRINITY BEFORE 04:00 GMT ON DECEMBER 6
Those that meet ALL of the following criteria need to read the Update Fix Instructions and should NOT reboot their PC:
- You started downloading the upgrade from Trinity Classic Graphics Content to Premium Graphics Content BEFORE 04:00 GMT on Dec 6
- You must be using a version of Windows other than Vista.
- You must have Windows installed not on the primary partition.
- You must have at least 2 hard disks and the OS must be installed not on the primary, but the secondary hard disk
If all these apply, you MAY be affected by a known problem with the Graphics Update system.
yeah yeah yeah EVE-ONLINE having issues!!!!!
bla bla anyway.. i got the pc to work.. and dl eve again.. only 1.2GB grrrrr
- Mood:
frustrated

Been working on a forum for like 1 year and finally I have done it.. its working and I have translate it all to Swedish \o/
I was looking for a patch to make it Swedish, but I haven't found the right version so I was rewrite it all by hand instead :D
So now it's looking good. I have even made the website look good :D
It's a good day today..
I will get my economy sorted in Jan and everything will be fine.. Awesome..
Time to crawl into bed and have a good day sleep..
Working today.. Have tomorrow off YAY
And then I'm going to a x-mas dinner with work..
Everything is ALLLLLLL GOOOODDDDD
*huggles all*
- Mood:
amused

Its now ppl starting to fix all before xmas.. this time of the year ppl will get more stressed and more ppl will run around trying to fix the xmas presents and food etc This is the month when ppl goes nuts...
I dislike really xmas, lucia, december..
Ok i like the winter.. but not the rest..
Im a tired soul that just want us to jump to jan..
After xmas and new year.. Yeah then I will be fine again..
Anyway.. time to fix before my show etc.. cya later o/
- Mood:
melancholy

Lifes biggest mystery...
You work your ass off..
Get paid..
Wohooo your rich \o/
You pay bills..
You become poor...
Whyyyyyyy ????
hmm yeah..
Life is life and a big mystery..
- Mood:
shocked

Ok that I have been sick.. but.. hmm what can I say when work calls me:
- Are you feeling better?
- Yes I am... so..
- Good then you coming into work tomorrow then?!
- Yes, I was thinking...
- Good then we know
Then I call them to see when I will start.. Wed is normally my day off...
- When shall I start tomorrow?
- At 22.00 as normal. You know you working until sunday now right?
- W00t ???
- Yeah you should work the days I cover for you. So nightshift until sunday, but then you have monday off before you work again for 5days...
WTF!!! Shall I work in the days I have been sick??
What shall I say? FUCK THIS!!!!
I need to talk to my boss... ASP!
Did I say it sucks to be me?
- Mood:
angry

Been home and sick again...
Been sleeping and running up to the bathroom..
for 2 days...
Been sleeping and nothing else
for 2days ö.ö
Haven't had the power to get up and turn the pc on...
This is why i havent been around...
sorry
- Mood:
sick

I don't know.. I'm just sad...
I want to have time off from my life..
I want to take time off from work..
I need time off this planet...
I work.. and work.. and work...
Then I get paid, like everyone else..
And I pay my bills...
But its to many of them...
And 2sec after I got the cash..
I'm poor again...
I'm have take on more work..
So I can get more cash..
Do it help?
Not much..
I'm still poor..
Oh I got a credit card today..
Can I use it?
Yeah if I want to get more bills...
But it's burning in my pocket...
I want to buy food..
I need food..
I need to buy travel tickets..
So I can get to work..
To get paid..
But I don't own any cash..
Why should I use my card..
That I don't can pay in the end...
So in the end of the day...
I'm fucked..
What ever I do..
I need time off my life...
- Mood:
sad

This month SUCKS big time.. no days off.. feels like i'm work around the clock...
It's slowly killing me *sniff*
I want it to be Dec.. them I will have at least some days off...
Time to run to work o/
- Mood:
confused

Coming into 2007, The Witcher had little momentum. After a great showing both before and at E3, more starting jumping onto the Witcher-wagon. After many years in development and many, many impressive changes to the BioWare Aurora Engine, The Witcher is finally being released to the public. The resulting game is pretty strong thanks to an interesting world rife with moral divides in a story progression that makes for hard choices when creating an identity for Geralt, the protagonist. It's a well realized and detailed world with excellent music to fill in the mood. If it wasn't for some story inconsistencies, crashing issues, and snore-inducing load times, The Witcher would be higher on our list of must-haves. As it is, we still recommend the game, but want to note for buyers to beware of the technical problems.
The Witcher's story is an unusual one for fantasy. The world is dark and grimy in the way you'd expect actual medieval towns and landscapes to be. It's full of fear, disease, religious zealotry, and political maneuvering that results in pain for the powerless populace at large. In short, it's a window into our own world and tries to expose some of the issues that we deal with on a daily basis while still providing players the chance to control an interesting character and participate in an exciting adventure. It results in some cheesiness as the writers try to shove too many modern day problems into one game, but many of the issues are tackled in a mature fashion and we couldn't help but be drawn into this flawed but hopeful world.

While tensions always seem to be high between humans, elves, dwarves, and other races of fantasy, this Polish-born tale pushes those tensions into full blown racism. While most of the epithets are cast at the "non-humans" like the elves and dwarves, the main character Geralt is not immune to the slanderous speech of the human population. While Geralt was born human, he was mutated and trained to become something both more and less. While Witchers are granted enhanced reflexes and strength and trained to slay monsters, use basic magic, and brew helpful potions, the process of mutation sterilizes them and as many observe in the game, turns them cold to others.
Thusly, Geralt's adventures are not all happiness and joy in finding new friends as they are in some RPGs. Most humans are wary of Geralt, some are downright hostile and the non-humans often have the same reactions because he's part human. From the moment Geralt leaves the confined tutorial area of his home castle Kaer Morhen, he's subjected to the fears and anger of a world looking for a reason to explode. Geralt, of course, takes a defining role at the center of that explosion, one way or another.

Geralt as the deciding factor in events is one of the reasons The Witcher works as a narrative and a game. The first couple of chapters of the adventure will offer up some moral decisions that may seem a little more cut and dry but when chapter three rolls around, the choices offered up are many shades of gray and it's hard to ever know that what you're doing is "right" by the video gaming standard of black and white right and wrong. Are you helping elves fighting for freedom and equality or terrorists that have just as much hatred of humans as humans have of them? Do the ends of preserving and protecting humanity really justify the potentially horrific means? Do I love Triss or Shani or just view them as toys for my amusement? These ideological, political, and personal decisions make the story and the game more engrossing as you sit there and wonder "what did I just do?"
The story works itself out mostly through conversation though there is the occasional action cutscene at bigger moments as well as art "slideshows" of flashbacks to previous choices when a branch of the story comes to fruition. You'll see how your decision affected you and the environment/people around you. Their intention was to provide players with a chance to see that their actions have consequence whether it's good or bad but it also proved to be a powerful tool to get us to want to play again to see outcomes from different choices. Consequences aren't always immediately understood and it's not unusual for one of these scenes to play several acts in the past and relate it to current happenings. While it's generally pretty well done, it can occasionally be a little confusing. Whether it's the translation or just occasionally disjointed story progression is hard to say.
The slideshows aren't the only odd and disjointed bits of the story. There are some presentation issues in the cutscenes that cause some disconnect from the adventure. Right after one of the best cutscenes showing Geralt departing from Kaer Morhen we're jolted forward to Geralt outside of an inn as barghests attack. There's no connection showing that Geralt wound up there, just that he's there, waiting outside in the rain with some other folks. When that happened I didn't know where I was or what brought me there, only that I was suddenly there fighting glowing dogs. While most of the game isn't like this, some extra attention to presentation could have helped.

Buy & Download the game
- Mood:
curious

Why is it that most ppl get alot more aggresiv when they are drunk. Why do all this ppl drink so much more then they can handle? It's sohard to work when they call me for a cab, they have no clue of where they are or where they want to go. How can they not know where they live? Don't that tell you a warning sign that they have been drinking a bit to much? It's good and bad that ppl do drink, if ppl goes out they take a cab down to the pub and then they want home later. But the way it is, it takes to long to order a cab, just beacuse they don't know who they are and have to ask thier friends about it.
I haven't been out for a long time. I think it was like 8 years ago I was out here in Sweden. The only times I have been out have been when I fly over to UK and meeting my friends there. Then we can go out time to time. The diffrent between UK and Sweden and ppl's drinking habbit is that here ppl drink a lot before they goes out. And when they comes to the pub they are almost to to drunk to get into the pub. Then they drink so much at the shortes time evva. In UK you don't drink that much. But they can get alkohol everywhere. Here we have special store's for it.
Anyway. This night has been a long night.. I'm just happy it's almost over and I can finally go home..
Have a show to do and then it's off to bed..
- Mood:
anxious
It’s 2038, and London lies in ruins...
From Flagship Studios – creators of the award-winning Diablo® series and the fathers of the action role playing genre – comes HellGate: London, the next benchmark in the evolution of the RPG genre.
Combining the depth of traditional RPGs with the frenetic, visceral feel of first-person shooters, HellGate: London offers infinite replayability with dynamically created levels, monsters, items and events that gives each player their own unique hack-and-slash experience.
A post-apocalyptic London has been overrun by hordes of terrifying demons, leaving the city desolate and scorched by hellfire. Those who were unlucky enough to survive now gather in the only sanctuary left, the Underground, banding together in order to gain a foothold against the minions of darkness and ultimately save the bloodline of humanity.
It is no surprise that these sole survivors come from three of society’s most elite factions, each of whom are masters of a robust number of skills and weapons essential to demon-thrashing.
The Templar, a secret society preserving the rites of the original Knights Templar, mix futuristic technology with ancient artifacts to create powerful weapons and armor perfect for short-ranged and melee attacks.
The Cabalists are students of the dark arts and edges of science which often leaves them standing right on the line between good and evil. Their mystifying spells make them suited for mid-range combat.
The Hunters are mysterious, highly trained ex-military operatives who lay waste to their foes with hyper-advanced weapons that blend theoretical science and the latest in technology – and their bullets can come from almost any distance.
HellGate: London delivers an amazing gaming experience to PC gamers of all types – delivering the eye-popping DX10 visuals demanded by the hardcore, and scaling to ensure the masses of casual RPG players can still get the best performance on older PCs.
Key Features
- The RPG Authority – Flagship Studios was founded by the core creators of Diablo, one of the biggest PC gaming franchises in history with over 13 million units sold worldwide – they are the first, last and only voice in the world of action RPGs.
- Beyond RPG – Experience new layers to the traditional hack-and-slash forumla by experiencing the action RPG from the first-person perspective and through nontraditional character classes and playstyles.
- Have it your way - Three unique factions with their own visual and gameplay style, offering something for every type of gamer, whether they prefer the longer-range blasts of the Hunter or want to get up close and personal with the Templar.
- Infinite Replayability – Dynamically generated levels, chance events and massive quantities of randomly created items makes for infinite replayability -- no two experiences will ever be the same and every game will be it’s own unique event.
- Mad Skills – Each faction has two character classes that contain a wide variety of skills and spells that are fully customizable.
- London Calling – Explore post-apocalyptic London, even darker and gloomier than usual. From shattered cathedrals and landmarks to the ancient ruins buried beneath the shell of a once-great city, players will need to scour all of London in search of the unknown.
- Misery Loves Company – Don’t be a glory hog – fight online. Gather with friends or recruit strangers in Underground stations and venture out into mean streets of London together to erase the Demonic threat.
- Hell Never Looked Better – HellGate: London features all of the latest next-generation technology to deliver a true, DX10 experience, while being fully scalable for optimal performance on older PCs

Interviewed with the composers of the Hellgate: London, Cris Velasco and Sascha Dikiciyan. Here’s a snippet:
7. What guidelines did you have for the Hellgate music?
Sascha & Cris: Musically, it was a free-for-all in the beginning. Dave had put together a document of musical styles that he thought might work in the game. It was up to us to take all those conflicting styles and come up with our own sound that would work in the game. Every track incorporates something from that original list though. We've combined orchestra, rock, electronica, drum and bass, etc in the final product.On the technical side, we definitely had some limitations in order for the audio engine to work correctly. These limitations didn't really hold us back in any way though. For example, to transition seamlessly from an ambient cue into an action cue both tracks had to be the exact same length. If we started in G minor and moved to B minor in one cue we had to do exactly the same thing in the other. By doing this however, we could move between both cues so easily that you would never really notice that the music was changing in the game. It feels extremely natural.
Create a account: Link
Buy the game: Link
- Mood:
amused

I miss you my friend...
Haven't really talked to you for a long time,
I think it's time that we just had a normal chat,
A giggel and a coffee
Maybe I will see when I do have some time over,
or just skip it all to be with you
Just for some hours...
Maybe some min..
Just some... Yeah any sec counts...
I miss you my friend
Even that we live close,
I don't see you much,
I'm sorry... it's my fault..
I just wanted to say I miss you...
Hope I will see you soon...
Maybe at work...
Maybe at your place...
Maybe somewhere...
*Huggles*
I hope I see you soon...
- Mood:
hopeful

I work at a taxi company.. and still I get to wait for 30-40min omg that sucks...
I'm dooomed to take the bus downtown.. *suck*
Cya all later o/
*start walking to the bus in the snow*
- Mood:
annoyed
Click here to create your own painting.
- Mood:
artistic

I have waiting so long to meet some ppl and DJ Helix is one of them. Helix was at the party in UK also. He lives In UK but I have always missed him when I have been over there. This time I got the chance of finally meet him.
He had his gf with him and they where both great ppl. And even if I waited so long to meet him, it was worth waiting. *smiles* Helix is a great person and I love his shows.
Thx Helix for beeing there, it was awesome to finally meet you ;)
*huggles Helix*
<3
Ps. He normally not doing shows with others, spec not with 5-10 more that was hanging over his shoulder, he he, but it worked out when it started Ds.
- Mood:
flirty
